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<title>bobby's CGPortoflio Gallery</title>
<link>http://bobby.cgsociety.org/gallery/</link>
<description>bobby's gallery of images</description>
<language>en-us</language>
<ttl>120</ttl>
	<item>
	<title>Zinc Sculpture</title>
	<link>http://bobby.cgsociety.org/gallery/658548</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/64905/64905_1217419953_small.jpg"><br><br>A sculpt made in ZBrush for anatomy study and material tests.]]>
	</description>
	<pubDate>Wed, 30 Jul 2008 12:12:36 +0000</pubDate>
	</item>
	<item>
	<title>A keeper or a punisher?</title>
	<link>http://bobby.cgsociety.org/gallery/616917</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/64905/64905_1207294982_small.jpg"><br><br>Hi , this is something made for fun and improving zbrush to xsi pipeline. The idea for the “handsome” man is to be some kind of a gatekeeper and punisher.<br />
The mesh was started from a cube in xsi and sculpted and textured in zbrush, rendered in xsi with MR and color corrected in PS. <br />
C&amp;C are welcome.<br />
<br />
Thanks<br />
]]>
	</description>
	<pubDate>Fri, 04 Apr 2008 07:43:06 +0000</pubDate>
	</item>
	<item>
	<title>Alien</title>
	<link>http://bobby.cgsociety.org/gallery/649856</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/64905/64905_1215183855_small.jpg"><br><br>Zbrush sculpt started from polyspere, aplied some poly painting and rendered with several materials in zbrush which were composed and color corrected in Photoshop]]>
	</description>
	<pubDate>Fri, 04 Jul 2008 11:04:19 +0000</pubDate>
	</item>
	<item>
	<title>Old man</title>
	<link>http://bobby.cgsociety.org/gallery/633131</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/64905/64905_1211185411_small.jpg"><br><br>A sculpt for and approving wrinkles techniques fun based on the original Demohead in ZBrush.]]>
	</description>
	<pubDate>Mon, 19 May 2008 08:23:35 +0000</pubDate>
	</item>
	<item>
	<title>Village house</title>
	<link>http://bobby.cgsociety.org/gallery/632572</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/64905/64905_1211018795_small.jpg"><br><br>A low-poly house made in max wit 600 triangles. The textures are 1024 diffuse and normal map]]>
	</description>
	<pubDate>Sat, 17 May 2008 10:06:37 +0000</pubDate>
	</item>
	<item>
	<title>Jungle Entrance</title>
	<link>http://bobby.cgsociety.org/gallery/551145</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/64905/64905_1192607696_small.jpg"><br><br>The original idea was for a real-time environment. The scene is about 32k triangles and is modeled in xsi 5.11, textures are done in Photoshop. After the scene was modeled the idea evolved in creating a next-gen like render. C&amp;C are wellcome<br />
<br />
Thanks]]>
	</description>
	<pubDate>Wed, 17 Oct 2007 07:54:59 +0000</pubDate>
	</item>
	<item>
	<title>Soldier sketch</title>
	<link>http://bobby.cgsociety.org/gallery/659274</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/64905/64905_1217576530_small.jpg"><br><br>A concept sketch of a future soldier made in Photoshop]]>
	</description>
	<pubDate>Fri, 01 Aug 2008 07:42:13 +0000</pubDate>
	</item>
	<item>
	<title>Vehicle depot</title>
	<link>http://bobby.cgsociety.org/gallery/550786</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/64905/64905_1192527474_small.jpg"><br><br>Low poly environment rendered with FG]]>
	</description>
	<pubDate>Tue, 16 Oct 2007 09:37:58 +0000</pubDate>
	</item>
	<item>
	<title>Low poly Soldier</title>
	<link>http://bobby.cgsociety.org/gallery/550801</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/64905/64905_1192528710_small.jpg"><br><br>This is a low poly character based on the concept of my friend Borislav Mitkov. Modeled in XSI 5.11 and sculpted in ZBrush. The textures were painted in photoshop.]]>
	</description>
	<pubDate>Tue, 16 Oct 2007 09:58:33 +0000</pubDate>
	</item>
	<item>
	<title>Another cousin of Rudolf</title>
	<link>http://bobby.cgsociety.org/gallery/550808</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/64905/64905_1192529561_small.jpg"><br><br>The idea this crazy deer came after a cg chalange in 3dbg.com for a funny character. It was modeled in 3dsmax 8 and textured in photoshop. The cousin of Rudolf helped me to win this chalange]]>
	</description>
	<pubDate>Tue, 16 Oct 2007 10:14:51 +0000</pubDate>
	</item>
	<item>
	<title>Low poly vehicle</title>
	<link>http://bobby.cgsociety.org/gallery/550788</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/64905/64905_1192527932_small.jpg"><br><br>Real time military vehicle modeled in xsi textured with photoshop, the normal maps are created with the help of CrazyBump]]>
	</description>
	<pubDate>Tue, 16 Oct 2007 09:45:45 +0000</pubDate>
	</item>
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