Biser Parashkevov Bobby Location: Sofia, Bulgaria Language(s):
Bulgarian, English, German Member Since: January 2004 Last Updated: 22 May 2009 Portfolio Views: 15838 Chosen as Favorite: 8
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Realtime character - First Mate 3ds max, Photoshop, ZBrush September 2008
Hello everyone,
Finally I managed to finish this project. The idea was to create a complete nextgen character. First I want to thank to my friend Borislv Mitkov - www.borilius.com who made the concept.
The character is 7400 polys with 2 x 2048 diffuse, normal and specular map. Made with 3DS Max, ZBrush and Photoshop. The background of the image is mate painted in photoshop.
This is another image showing the low-poly model in different states- with all the maps, only with normal, and wire frame: