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Biser Parashkevov
Bobby



Location:
Sofia, Bulgaria

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Bulgarian, English, German

Member Since:
January 2004

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22 May 2009

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Realtime character - First Mate
3ds max, Photoshop, ZBrush
September 2008


   
Hello everyone,

Finally I managed to finish this project. The idea was to create a complete nextgen character. First I want to thank to my friend Borislv Mitkov - www.borilius.com who made the concept.
The character is 7400 polys with 2 x 2048 diffuse, normal and specular map. Made with 3DS Max, ZBrush and Photoshop. The background of the image is mate painted in photoshop.

This is another image showing the low-poly model in different states- with all the maps, only with normal, and wire frame:



Another angles of view of the low-poly model:



The Zbrush sculpt used for generating normals:



Hope you like it, C & C are welcome
This Image has 13 comments on CGTalk >

 
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